Saturday, February 11, 2017

Rappan Athuk Session One Recap


The Legendary Mega-Dungeon Module Has Begun!

Michael Miller, creator of the Realms of Fantasy RPG, will be the Magister for this epic year long event.

Here is a recap of the pre-game and session one:

RAPPAN ATHUK Session One "The Graveyard and Mausoleum" for: Mythopoeia Games Publications Realms of Fantasy RPG meets Frog God Games Rappan Athuk for We Hate Bards podcast at Out of the Box Games.
Players: 7
Characters: 11
Casualties: None
M.I.A.: 1
DATE: 1/27/2017
[Note: the wilderness expedition took 2.5 days from Hampton Town. The original party included all save Gibs, Emmett, Lexi, and Wilbert. Vogel adventured with this party until M.I.A. on the second day of the trek. The party avoided all encounters save two: the first at Simrath's Tomb there was a Total Party Courage fail -- and Simrath (the vampire) took an oath to hunt them down at nightfall; the second, two harpies and their giant-lion ambush. After defeating these last foes the party camped for the night. Simrath did not seek them that evening, however, the next morning they discover Vogel to be missing, then encounter a contingent of the Coastal Guard traveling with Gibs, Emmett, Lexi, and Wilbert. They join the party, escort them to Rappan Athuk, and take their leave. The rest follows below.]
The Party (Halbeard, Grantham, Freylo, Trevar, Ing, Emmett, Lexi, Gibs, Kerplunk, Amira, and Wilbert) make there way down to the ground level. Lexi investigates the well, DECIDES TO AVOID IT, and heads to the Mausoleum. All the party save Kerplunk and Wilbert follow her. Amira remains invisible, pledging to guard camp and serve as lookout while the party adventures below.
At the mausoleum, the party is attacked by the 8 green guardian gargoyles, but easily dispatch them when Trevar uses REPEL to press them against the wall allowing arrows and aether bolts to finish the job. Wilbert collects a set of gargoyle eyes for his Alchemical kit. Despite the best attempts at lock picking by Emmet and Grantham, they cannot get passed the iron doors.
Kerplunk and Wilbert follow after the party, passing the dwarven statue, where Wilbert discovers the hidden compartment in the base. After Emmett's trap searching, the party uncovers the iron key and pass the great iron doors. [The key magically teleports back to the statue after unlocking the doors. Emmett discovers this, and retains the key for future use.]
The party enters the mausoleum and takes note of the stone sarcophagus and magically lit black candles. Wilbert moves in and takes a candle for his Alchemical kit while Halbeard and Grantham throw open the sarcophagus and are ambushed by a black skeleton. As they battle with this foe, Emmett elects to run a rope around the tomb, hoping to tie off the skeleton from climbing out, while entangling Wilbert, Halbeard, and Grantham by mistake. Freylo douses the skeleton with an aether bolt and Gibs leaps across the room at the skeleton, sword in each hand, and dispatches the foe with a maim attack (as fate would have it). Wilbert collects a piece of the black skeleton for his Alchemical kit (yes, there is a pattern here).
A thorough search of the room reveals a secret door in the stone floor behind the sarcophagus hiding a descent of stairs into the darkness below...to Level One. The party descends...

Podcasts of our exploits coming soon!

-Cris

No comments:

Post a Comment